* [PATCH] io_uring: add support for multishot timeouts
@ 2023-03-23 23:10 David Wei
2023-03-27 12:09 ` Pavel Begunkov
0 siblings, 1 reply; 2+ messages in thread
From: David Wei @ 2023-03-23 23:10 UTC (permalink / raw)
To: Jens Axboe; +Cc: io-uring, David Wei
A multishot timeout submission will repeatedly generate completions with
the IORING_CQE_F_MORE cflag set. Depending on the value of the `off' field
in the submission, these timeouts can either repeat indefinitely until
cancelled (`off' = 0) or for a fixed number of times (`off' > 0).
Only noseq timeouts (i.e. not dependent on the number of I/O
completions) are supported.
For the second case, the `target_seq' field in `struct io_timeout' is
re-purposed to track the remaining number of timeouts.
Signed-off-by: David Wei <[email protected]>
---
include/uapi/linux/io_uring.h | 1 +
io_uring/timeout.c | 35 +++++++++++++++++++++++++++++++++--
2 files changed, 34 insertions(+), 2 deletions(-)
diff --git a/include/uapi/linux/io_uring.h b/include/uapi/linux/io_uring.h
index 1d59c816a5b8..59b9112adb04 100644
--- a/include/uapi/linux/io_uring.h
+++ b/include/uapi/linux/io_uring.h
@@ -250,6 +250,7 @@ enum io_uring_op {
#define IORING_TIMEOUT_REALTIME (1U << 3)
#define IORING_LINK_TIMEOUT_UPDATE (1U << 4)
#define IORING_TIMEOUT_ETIME_SUCCESS (1U << 5)
+#define IORING_TIMEOUT_MULTISHOT (1U << 6)
#define IORING_TIMEOUT_CLOCK_MASK (IORING_TIMEOUT_BOOTTIME | IORING_TIMEOUT_REALTIME)
#define IORING_TIMEOUT_UPDATE_MASK (IORING_TIMEOUT_UPDATE | IORING_LINK_TIMEOUT_UPDATE)
/*
diff --git a/io_uring/timeout.c b/io_uring/timeout.c
index 826a51bca3e4..219fd30fed5b 100644
--- a/io_uring/timeout.c
+++ b/io_uring/timeout.c
@@ -37,8 +37,9 @@ struct io_timeout_rem {
static inline bool io_is_timeout_noseq(struct io_kiocb *req)
{
struct io_timeout *timeout = io_kiocb_to_cmd(req, struct io_timeout);
+ struct io_timeout_data *data = req->async_data;
- return !timeout->off;
+ return !timeout->off || data->flags & IORING_TIMEOUT_MULTISHOT;
}
static inline void io_put_req(struct io_kiocb *req)
@@ -49,6 +50,18 @@ static inline void io_put_req(struct io_kiocb *req)
}
}
+static inline bool io_timeout_finish(struct io_timeout *timeout,
+ struct io_timeout_data *data)
+{
+ if (!(data->flags & IORING_TIMEOUT_MULTISHOT))
+ return true;
+
+ if (!timeout->off || (timeout->target_seq && --timeout->target_seq))
+ return false;
+
+ return true;
+}
+
static bool io_kill_timeout(struct io_kiocb *req, int status)
__must_hold(&req->ctx->timeout_lock)
{
@@ -202,6 +215,13 @@ static enum hrtimer_restart io_timeout_fn(struct hrtimer *timer)
struct io_ring_ctx *ctx = req->ctx;
unsigned long flags;
+ if (!io_timeout_finish(timeout, data)) {
+ io_aux_cqe(req->ctx, false, req->cqe.user_data, -ETIME,
+ IORING_CQE_F_MORE, true);
+ hrtimer_forward_now(&data->timer, timespec64_to_ktime(data->ts));
+ return HRTIMER_RESTART;
+ }
+
spin_lock_irqsave(&ctx->timeout_lock, flags);
list_del_init(&timeout->list);
atomic_set(&req->ctx->cq_timeouts,
@@ -470,16 +490,27 @@ static int __io_timeout_prep(struct io_kiocb *req,
return -EINVAL;
flags = READ_ONCE(sqe->timeout_flags);
if (flags & ~(IORING_TIMEOUT_ABS | IORING_TIMEOUT_CLOCK_MASK |
- IORING_TIMEOUT_ETIME_SUCCESS))
+ IORING_TIMEOUT_ETIME_SUCCESS |
+ IORING_TIMEOUT_MULTISHOT)) {
return -EINVAL;
+ }
/* more than one clock specified is invalid, obviously */
if (hweight32(flags & IORING_TIMEOUT_CLOCK_MASK) > 1)
return -EINVAL;
+ /* multishot requests only make sense with rel values */
+ if (!(~flags & (IORING_TIMEOUT_MULTISHOT | IORING_TIMEOUT_ABS)))
+ return -EINVAL;
INIT_LIST_HEAD(&timeout->list);
timeout->off = off;
if (unlikely(off && !req->ctx->off_timeout_used))
req->ctx->off_timeout_used = true;
+ /*
+ * for multishot reqs w/ fixed nr of repeats, target_seq tracks the
+ * remaining nr
+ */
+ if ((flags & IORING_TIMEOUT_MULTISHOT) && off > 0)
+ timeout->target_seq = off;
if (WARN_ON_ONCE(req_has_async_data(req)))
return -EFAULT;
--
2.34.1
^ permalink raw reply related [flat|nested] 2+ messages in thread
* Re: [PATCH] io_uring: add support for multishot timeouts
2023-03-23 23:10 [PATCH] io_uring: add support for multishot timeouts David Wei
@ 2023-03-27 12:09 ` Pavel Begunkov
0 siblings, 0 replies; 2+ messages in thread
From: Pavel Begunkov @ 2023-03-27 12:09 UTC (permalink / raw)
To: David Wei, Jens Axboe; +Cc: io-uring
On 3/23/23 23:10, David Wei wrote:
> A multishot timeout submission will repeatedly generate completions with
> the IORING_CQE_F_MORE cflag set. Depending on the value of the `off' field
> in the submission, these timeouts can either repeat indefinitely until
> cancelled (`off' = 0) or for a fixed number of times (`off' > 0).
>
> Only noseq timeouts (i.e. not dependent on the number of I/O
> completions) are supported.
It's ok, I'm not sure there is anyone using sequences
> For the second case, the `target_seq' field in `struct io_timeout' is
> re-purposed to track the remaining number of timeouts.
We have space in struct io_timeout, let's just add another
field there.
[...]
> static bool io_kill_timeout(struct io_kiocb *req, int status)
> __must_hold(&req->ctx->timeout_lock)
> {
> @@ -202,6 +215,13 @@ static enum hrtimer_restart io_timeout_fn(struct hrtimer *timer)
> struct io_ring_ctx *ctx = req->ctx;
> unsigned long flags;
>
> + if (!io_timeout_finish(timeout, data)) {
> + io_aux_cqe(req->ctx, false, req->cqe.user_data, -ETIME,
> + IORING_CQE_F_MORE, true);
We can't post a cqe from here, it should be a task context,
e.g. using tw
> + hrtimer_forward_now(&data->timer, timespec64_to_ktime(data->ts));
> + return HRTIMER_RESTART;
> + }
> +
[...]
--
Pavel Begunkov
^ permalink raw reply [flat|nested] 2+ messages in thread
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