From: Dylan Yudaken <[email protected]>
To: "[email protected]" <[email protected]>,
"[email protected]" <[email protected]>
Subject: Re: [PATCH] io_uring/net: cache provided buffer group value for multishot receives
Date: Mon, 23 Jan 2023 14:04:18 +0000 [thread overview]
Message-ID: <[email protected]> (raw)
In-Reply-To: <[email protected]>
On Sun, 2023-01-22 at 10:13 -0700, Jens Axboe wrote:
> If we're using ring provided buffers with multishot receive, and we
> end
> up doing an io-wq based issue at some points that also needs to
> select
> a buffer, we'll lose the initially assigned buffer group as
> io_ring_buffer_select() correctly clears the buffer group list as the
> issue isn't serialized by the ctx uring_lock. This is fine for normal
> receives as the request puts the buffer and finishes, but for
> multishot,
> we will re-arm and do further receives. On the next trigger for this
> multishot receive, the receive will try and pick from a buffer group
> whose value is the same as the buffer ID of the las receive. That is
> obviously incorrect, and will result in a premature -ENOUFS error for
> the receive even if we had available buffers in the correct group.
>
> Cache the buffer group value at prep time, so we can restore it for
> future receives. This only needs doing for the above mentioned case,
> but
> just do it by default to keep it easier to read.
>
> Cc: [email protected]
> Fixes: b3fdea6ecb55 ("io_uring: multishot recv")
> Fixes: 9bb66906f23e ("io_uring: support multishot in recvmsg")
> Cc: Dylan Yudaken <[email protected]>
> Signed-off-by: Jens Axboe <[email protected]>
>
> ---
>
> diff --git a/io_uring/net.c b/io_uring/net.c
> index fbc34a7c2743..07a6aa39ab6f 100644
> --- a/io_uring/net.c
> +++ b/io_uring/net.c
> @@ -62,6 +62,7 @@ struct io_sr_msg {
> u16 flags;
> /* initialised and used only by !msg send variants */
> u16 addr_len;
> + u16 buf_group;
> void __user *addr;
> /* used only for send zerocopy */
> struct io_kiocb *notif;
> @@ -580,6 +581,15 @@ int io_recvmsg_prep(struct io_kiocb *req, const
> struct io_uring_sqe *sqe)
> if (req->opcode == IORING_OP_RECV && sr->len)
> return -EINVAL;
> req->flags |= REQ_F_APOLL_MULTISHOT;
> + /*
> + * Store the buffer group for this multishot receive
> separately,
> + * as if we end up doing an io-wq based issue that
> selects a
> + * buffer, it has to be committed immediately and
> that will
> + * clear ->buf_list. This means we lose the link to
> the buffer
> + * list, and the eventual buffer put on completion
> then cannot
> + * restore it.
> + */
> + sr->buf_group = req->buf_index;
> }
>
> #ifdef CONFIG_COMPAT
> @@ -816,8 +826,10 @@ int io_recvmsg(struct io_kiocb *req, unsigned
> int issue_flags)
> if (kmsg->msg.msg_inq)
> cflags |= IORING_CQE_F_SOCK_NONEMPTY;
>
> - if (!io_recv_finish(req, &ret, cflags, mshot_finished,
> issue_flags))
> + if (!io_recv_finish(req, &ret, cflags, mshot_finished,
> issue_flags)) {
> + req->buf_index = sr->buf_group;
I think this is better placed in io_recv_prep_retry()? It would remove
the duplicated logic below
> goto retry_multishot;
> + }
>
> if (mshot_finished) {
> /* fast path, check for non-NULL to avoid function
> call */
> @@ -918,8 +930,10 @@ int io_recv(struct io_kiocb *req, unsigned int
> issue_flags)
> if (msg.msg_inq)
> cflags |= IORING_CQE_F_SOCK_NONEMPTY;
>
> - if (!io_recv_finish(req, &ret, cflags, ret <= 0,
> issue_flags))
> + if (!io_recv_finish(req, &ret, cflags, ret <= 0,
> issue_flags)) {
> + req->buf_index = sr->buf_group;
> goto retry_multishot;
> + }
>
> return ret;
> }
>
next prev parent reply other threads:[~2023-01-23 14:04 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-01-22 17:13 [PATCH] io_uring/net: cache provided buffer group value for multishot receives Jens Axboe
2023-01-23 14:04 ` Dylan Yudaken [this message]
2023-01-23 14:06 ` Jens Axboe
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