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From: Dylan Yudaken <[email protected]>
To: Jens Axboe <[email protected]>
Cc: [email protected]
Subject: Re: [PATCH 6/8] io_uring/net: support multishot for send
Date: Mon, 26 Feb 2024 14:02:15 +0000	[thread overview]
Message-ID: <CAO_YeoiTpPALaeiQiCjoW1VSr6PMPDUrH5xT3dTD19=OK1ytPg@mail.gmail.com> (raw)
In-Reply-To: <[email protected]>

On Mon, Feb 26, 2024 at 1:38 PM Jens Axboe <[email protected]> wrote:
>
> On 2/26/24 3:47 AM, Dylan Yudaken wrote:
> > On Sun, Feb 25, 2024 at 12:46?AM Jens Axboe <[email protected]> wrote:
> >>
> >> This works very much like the receive side, except for sends. The idea
> >> is that an application can fill outgoing buffers in a provided buffer
> >> group, and then arm a single send that will service them all. For now
> >> this variant just terminates when we are out of buffers to send, and
> >> hence the application needs to re-arm it if IORING_CQE_F_MORE isn't
> >> set, as per usual for multishot requests.
> >>
> >
> > This feels to me a lot like just using OP_SEND with MSG_WAITALL as
> > described, unless I'm missing something?
>
> How so? MSG_WAITALL is "send X amount of data, and if it's a short send,
> try again" where multishot is "send data from this buffer group, and
> keep sending data until it's empty". Hence it's the mirror of multishot
> on the receive side. Unless I'm misunderstanding you somehow, not sure
> it'd be smart to add special meaning to MSG_WAITALL with provided
> buffers.
>

_If_ you have the data upfront these are very similar, and only differ in that
the multishot approach will give you more granular progress updates.
My point was that this might not be a valuable API to people for only this
use case.

You do make a good point about MSG_WAITALL though - multishot send
doesn't really make sense to me without MSG_WAITALL semantics.
I cannot imagine a useful use case where the first buffer being partially sent
will still want the second buffer sent.

> > I actually could imagine it being useful for the previous patches' use
> > case of queuing up sends and keeping ordering,
> > and I think the API is more obvious (rather than the second CQE
> > sending the first CQE's data). So maybe it's worth only
> > keeping one approach?
>
> And here you totally lost me :-)

I am suggesting here that you don't really need to support buffer
lists on send without multishot.

It's a slightly confusing API (to me) that you queue PushBuffer(A),
Send(A), PushBuffer(B), Send(B)
and get back Res(B), Res(A) which are in fact in order A->B.

Instead you could queue up PushBuffer(A), Send(Multishot),
PushBuffer(B), and get back Res(Multishot), Res(Multishot)
which are in order A -> B.

The downside here is that userspace has to handle requeueing the SQE
if A completes before B is pushed. I leave it to you
if that is not desirable. I can see arguments for both sides.

  reply	other threads:[~2024-02-26 14:02 UTC|newest]

Thread overview: 34+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-02-25  0:35 [PATCHSET v3 0/8] Support for provided buffers for send Jens Axboe
2024-02-25  0:35 ` [PATCH 1/8] io_uring/net: unify how recvmsg and sendmsg copy in the msghdr Jens Axboe
2024-02-26 14:41   ` Pavel Begunkov
2024-02-26 15:03     ` Jens Axboe
2024-02-25  0:35 ` [PATCH 2/8] net: remove {revc,send}msg_copy_msghdr() from exports Jens Axboe
2024-02-25  0:35 ` [PATCH 3/8] io_uring/net: add provided buffer support for IORING_OP_SEND Jens Axboe
2024-02-25  0:35 ` [PATCH 4/8] io_uring/net: add provided buffer support for IORING_OP_SENDMSG Jens Axboe
2024-02-25  0:35 ` [PATCH 5/8] io_uring/kbuf: flag request if buffer pool is empty after buffer pick Jens Axboe
2024-02-25  0:35 ` [PATCH 6/8] io_uring/net: support multishot for send Jens Axboe
2024-02-26 10:47   ` Dylan Yudaken
2024-02-26 13:38     ` Jens Axboe
2024-02-26 14:02       ` Dylan Yudaken [this message]
2024-02-26 14:27         ` Jens Axboe
2024-02-26 14:36           ` Pavel Begunkov
2024-02-26 15:16             ` Jens Axboe
2024-02-26 15:41               ` Pavel Begunkov
2024-02-26 19:11                 ` Jens Axboe
2024-02-26 19:21                   ` Pavel Begunkov
2024-02-26 20:12                     ` Jens Axboe
2024-02-26 20:51                       ` Pavel Begunkov
2024-02-26 21:27                         ` Jens Axboe
2024-02-28 12:39                           ` Pavel Begunkov
2024-02-28 17:28                             ` Jens Axboe
2024-02-28 23:49                               ` Jens Axboe
2024-02-29  1:46                                 ` Jens Axboe
2024-02-29 15:42                                   ` Jens Axboe
2024-02-26 19:31           ` Dylan Yudaken
2024-02-26 19:49             ` Jens Axboe
2024-02-25  0:35 ` [PATCH 7/8] io_uring/net: support multishot for sendmsg Jens Axboe
2024-02-25  0:35 ` [PATCH 8/8] io_uring/net: set MSG_MORE if we're doing multishot send and have more Jens Axboe
2024-02-26 10:59   ` Dylan Yudaken
2024-02-26 13:42     ` Jens Axboe
2024-02-26 14:24       ` Pavel Begunkov
2024-02-26 14:52         ` Jens Axboe

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