From: Jens Axboe <[email protected]>
To: Dylan Yudaken <[email protected]>,
Pavel Begunkov <[email protected]>,
[email protected], [email protected], [email protected],
[email protected], [email protected]
Cc: [email protected], [email protected]
Subject: Re: [PATCH v3 for-next 3/3] io_uring: support multishot in recvmsg
Date: Thu, 14 Jul 2022 07:36:43 -0600 [thread overview]
Message-ID: <[email protected]> (raw)
In-Reply-To: <[email protected]>
On 7/14/22 5:02 AM, Dylan Yudaken wrote:
> Similar to multishot recv, this will require provided buffers to be
> used. However recvmsg is much more complex than recv as it has multiple
> outputs. Specifically flags, name, and control messages.
>
> Support this by introducing a new struct io_uring_recvmsg_out with 4
> fields. namelen, controllen and flags match the similar out fields in
> msghdr from standard recvmsg(2), payloadlen is the length of the payload
> following the header.
> This struct is placed at the start of the returned buffer. Based on what
> the user specifies in struct msghdr, the next bytes of the buffer will be
> name (the next msg_namelen bytes), and then control (the next
> msg_controllen bytes). The payload will come at the end. The return value
> in the CQE is the total used size of the provided buffer.
Just a few minor nits (some repeat ones too), otherwise looks fine to
me. I can either fold these in while applying, or you can spin a v4. Let
me know!
> +static int io_recvmsg_multishot_overflow(struct io_async_msghdr *iomsg)
> +{
> + unsigned long hdr;
> +
> + if (check_add_overflow(sizeof(struct io_uring_recvmsg_out),
> + (unsigned long)iomsg->namelen, &hdr))
> + return -EOVERFLOW;
> + if (check_add_overflow(hdr, iomsg->controllen, &hdr))
> + return -EOVERFLOW;
> + if (hdr > INT_MAX)
> + return -EOVERFLOW;
> +
> + return 0;
> +}
Nobody checks the specific value of this helper, so we should either
actually do that, or just make this one return a true/false instead. The
latter makes the most sense to me.
> +static int io_recvmsg_prep_multishot(struct io_async_msghdr *kmsg, struct io_sr_msg *sr,
> + void __user **buf, size_t *len)
> +{
The line breaks here are odd, should be at 80 unless there's a good
reason for it to exceed it.
Function reads better now though with the cast.
> +static int io_recvmsg_multishot(
> + struct socket *sock,
> + struct io_sr_msg *io,
> + struct io_async_msghdr *kmsg,
> + unsigned int flags,
> + bool *finished)
> +{
This is still formatted badly.
> + if (req->flags & REQ_F_APOLL_MULTISHOT) {
> + ret = io_recvmsg_prep_multishot(kmsg, sr,
> + &buf, &len);
ret = io_recvmsg_prep_multishot(kmsg, sr, &buf, &len);
this still would fit nicely on an unbroken line.
--
Jens Axboe
next prev parent reply other threads:[~2022-07-14 13:36 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2022-07-14 11:02 [PATCH v3 for-next 0/3] io_uring: multishot recvmsg Dylan Yudaken
2022-07-14 11:02 ` [PATCH v3 for-next 1/3] net: copy from user before calling __copy_msghdr Dylan Yudaken
2022-07-14 11:02 ` [PATCH v3 for-next 2/3] net: copy from user before calling __get_compat_msghdr Dylan Yudaken
[not found] ` <CGME20220715202859eucas1p1a336fd34a883adb96bde608ba2ca3a12@eucas1p1.samsung.com>
2022-07-15 20:28 ` Marek Szyprowski
2022-07-15 20:37 ` Jens Axboe
2022-07-15 20:58 ` Marek Szyprowski
2022-07-15 21:25 ` Jens Axboe
2022-07-14 11:02 ` [PATCH v3 for-next 3/3] io_uring: support multishot in recvmsg Dylan Yudaken
2022-07-14 13:36 ` Jens Axboe [this message]
2022-07-14 16:28 ` [PATCH v3 for-next 0/3] io_uring: multishot recvmsg Jens Axboe
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